Jarvan IV
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Jarvan IV is a champion in League of Legends .[1]
640+104
8+0.7
6.5+0.45
36+5.2
64+3
32+2.05
175%
340
175
Unit radius

AR
「 36 (+ 4.7) 」「 36 – 115.9 」
Damage Dealt
+0%
Damage Received
+0%
Damage Dealt
+0%
Damage Received
+0%
Damage Dealt
-5%
Damage Received
+0%
Damage Dealt
+0%
Damage Received
+0%
Damage Dealt
-5%
Damage Received
+0%
Abilities[edit | edit source]
Targeting input
Damage classification
Type
Sub-type
Counters
Spell shield

Not Blocked
Parries

Blocked
- Martial Cadence's damage is based on the current health of the target before any damage of the attack has been dealt.
- Martial Cadence's damage is dealt after the main attack damage.
- If the target dies to the main attack damage, the additional damage will not be dealt.
- The empowered attack will not trigger against structures.
Targeting input
Damage classification
Type
Sub-type
Counters
Spell shield

Blocked
Grounded

Not Disabled
Knockdown

Interrupted
- The armor reduction is applied after the damage. The damage dealt does not benefit from it in this case.
- This ability will cast from wherever the caster is at the end of the cast time.
- Dragon Strike will still pull Jarvan IV to
immobilized or
grounded.
even if he is dash to a but Jarvan IV will still
knock up and damage enemies he comes in contact with at the new location.
- Casting Flash right before the dash begins will cause Jarvan IV to be pulled to the flag from the new position.
- Enemies already hit by Dragon Strike cannot be affected more than once.
will interrupt the - The
knockup also slightly moves the target, landing 50-100 units in a random direction.
- Golden Aegis deals no damage and thus does not trigger
turret aggro, or effects such as and activation.
- Golden Aegis will activate combat status despite not dealing any damage.
Targeting input
Damage classification
Type
Sub-type
Counters
Spell shield

Blocked
- The attack speed granted from a deployed Demacian Standard
stacks additively with Demacian Standard's passive permanent bonus attack speed to Jarvan IV, but the aura from multiple Demacian Standards does not stack.
- Jarvan IV gains a total of 40 / 45 / 50 / 55 / 60% bonus attack speed from Demacian Standard while near the flag.
- The flag has a 13.6
pathing radius and a 65
gameplay radius.
- The gameplay radius matters to .
- Demacian Standard can be targeted by allied abilities (
minion.
, ). The target type is the same as a - Demacian Standard is
untargetable to enemies.
Targeting input
Damage classification
Counters
Spell shield

Blocked
Grounded

Disabled
Knockdown

Not Interrupted
- The initial cast and the manual recast count as ability activations for the purposes of on-cast effects such as
Spellblade and triggering passive.
- If the ability is not manually recasted, the secondary effect will trigger without being considered as an ability activation.
- Cataclysm will not deal damage, generate terrain, nor refund its cooldown if Jarvan IV is killed while
leaping.
- The perimeter is made up of 24 units with 95
pathing radius, 65
gameplay radius and 1350
sight radius each. Only every other unit is rendered visible.
- will not destroy the whole ring but only the part that collides with.
Champion skins[edit | edit source]
- This article section only contains champion skins. For all associated collection items, see Jarvan IV (Collection).






















Prince Jarvan, scion of the Lightshield dynasty, is heir apparent to the throne of Demacia. Raised to be a paragon of his nation’s greatest virtues, he is forced to balance the heavy expectations placed upon him with his own desire to fight on the front lines. Jarvan inspires his troops with his fearsome courage and selfless determination, raising his family’s colors high and revealing his true strength as a future leader of his people.




Patch history[edit | edit source]
- For the expanded patch notes, see here.
- V25.06 - March 19th Hotfix
- Undocumented / Bug Fix: AD ratio is now properly 145% bonus AD in accordance with the intended change in the patch's release, instead of only being present in the tooltip.
- Base damage increased to 90 / 130 / 170 / 210 / 250 from 80 / 120 / 160 / 200 / 240.
- Bonus AD ratio increased to 145% bonus AD from 140%.
- Bug Fix: No longer reveals the user if cast while the cursor is near an enemy champion.
- Health ratio increased to 8% of target's current health from 7%.
- Damage cap no longer applies to champions.
- Health ratio increased to 7% of target's current health from 6%.
- Stats
- Armor growth increased to 5.2 from 4.8.
- Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 10 / 9.5 / 9 / 8.5 / 8.
- Minimum recast time reduced to 0.75 seconds from 1.
- Cooldown increased to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 / 9 / 8 / 7 / 6.
- General
- Updated ability icons.
- Health ratio reduced to 6% of target's current health from 8%.
- Bug Fix: Summoned terrain now applies
airborne to enemies knocked by being within the parameters.
- Bug Fix: Summoned terrain now applies
- Bug Fix: Casting it on an enemy as it finishes its no longer leaves unrendered minions behind.
- Bug Fix: No longer plays a voice line for recasting the ability.
- Stats
- Attack damage growth reduced to 3 from 3.4.
- Base damage reduced to 80 / 120 / 160 / 200 / 240 from 90 / 130 / 170 / 210 / 250.
-
- Bug Fix: Now properly holds the spear during the ability's cast animation.
-
- Bug Fix: Now properly holds the spear during the ability's cast animation.
- Bug Fix: Left pauldron no longer rotates unnaturally after using the ability.
-
- Bug Fix: Animation of flag raising up and falling down has been restored.
- Cooldown increased to 9 seconds from 8.
- Bonus AD ratio reduced to 70% bonus AD from 80%.
- Bug Fix: Shield values in the tooltip now properly take into account the bonus AD scaling.
- Stats
- Base armor increased to 36 from 34.
- Cooldown reduced to 8 seconds from 9.
- Shield duration reduced to 4 seconds from 5.
- New Effect: Shield now scales with 80% bonus AD.
- Bonus AD ratio increased to 140% bonus AD from 120%.
- Bug Fix: Tooltip now displays accurate information.
- Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 12 at all ranks.
- Stats
- Mana growth increased to 55 to 40.
- On-target cooldown reduced to 6 / 5 / 4 / 3 (based on level) seconds from 6 at all levels.
- Stats
- Base health increased to 640 from 570.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.8 from 3.6.
- Magic resistance growth increased to 2.05 from 1.25.
- Base shield reduced to 60 / 80 / 100 / 120 / 140 from 60 / 85 / 110 / 135 / 160.
- Health ratio per champion hit reduced to 1.3% maximum health from 1.5%.
- Health ratio reduced to 8% of the target's current health from 10%.
-
- Bug Fix: Walls have been fixed to match each of their chromas.
- Health ratio increased to 10% of the target's current health from 8%.
- Bonus AD ratio increased to 180% bonus AD from 150%.
- Cooldown reduced to 9 seconds from 12.
- Bug Fix: Fixed a bug where he would be able to leave Cataclysm's terrain if he activates and casts the ability simultaneously.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base damage increased to 90 / 130 / 170 / 210 / 250 from 80 / 120 / 160 / 200 / 240.
- V9.13 - June 27th Hotfix
- Bug Fix: Combo with now has the proper range.
- V9.13 - June 26th Hotfix
- Bug Fix: Now properly knocks up jungle monsters or minions when he uses his and Dragon Strike combo.
- Combo with now more quickly and reliably applies its effects to enemies they hit.
- Stats
- Base health reduced to 570 from 571.2.
- Base mana reduced to 300 from 302.2.
- Base mana regeneration reduced to 6.5 from 6.756.
- Bonus shield per champion reduced to 1.5% of his Jarvan IV's maximum health at all ranks from 2 / 2.25 / 2.5 / 2.75 / 3% .
- Cooldown increased to 12 seconds from 11.
- Bug Fix: Cast VO lines no longer plays during its recast.
- Bonus attack speed increased to 20 / 22.5 / 25 / 27.5 / 30% from 15 / 17.5 / 20 / 22.5 / 25%.
- Bug Fix: No longer deals damage through .
- Bug Fix: Fixed a bug where it was dealing less damage than intended when combined with passive.
- General
- Basic attack and ability visual effects have been updated for base skin and all skins using base VFX.
- Non-VO audio has been updated for base skin and all skins using base SFX.
- New Effect: Now has a visual effect indicating its per target cooldown.
- Per-target cooldown reduced to 6 seconds at all levels from 10 / 8 / 6 (based on level).
- Bug Fix: passive will now consistently work when hitting a target with Martial Cadence.
- Bug Fix: Now properly plays his dunk animation.
-
- Bug Fix: Now properly listed as World Champions: 2017 in the Skins Collections tab.
- General
- Updated mixing and mastering for current SFX.
- New Effect: Now does a minimum of 20 damage.
- Cooldown reduced to 11 seconds at all ranks from 13 / 12.5 / 12 / 11.5 / 11.
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 60 / 105 / 150 / 195 / 240.
-
- Bug Fix: VO processing has been restored.
-
- Bug Fix: Recall VFX no longer appear underground when he uses .
- Stats
- Base health regeneration reduced to 8 from 8.176.
- Base armor reduced to 34 from 38.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Target's current health ratio reduced to 8% of the target's current health from 10%.
- Base damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 125 / 170 / 215 / 260.
- Stats
- Base attack damage increased to 64 from 55.712.
- Base armor increased to 38 from 29.
- Base damage increased to 80 / 125 / 170 / 215 / 260 from 70 / 115 / 160 / 205 / 250.
- Bug Fix: Weapon no longer appears beside him when he uses his Demacian Standard combo.
- Base shield strength reduced to 60 / 85 / 110 / 135 / 160 from 65 / 90 / 115 / 140 / 165.
- Maximum health bonus shield per champion hit reduced to 2 / 2.25 / 2.5 / 2.75 / 3% from 2 / 2.5 / 3 / 3.5 / 4%.
- Base shield changed to 65 / 90 / 115 / 140 / 165 from 50 / 80 / 110 / 140 / 170.
- Bonus shield per enemy hit changed to 2 / 2.5 / 3 / 3.5 / 4% of Jarvan IV's maximum health from 20 / 40 / 60 / 80 / 100.
- General
- Adjusted splash artwork for .
- Passive and active attack speed increased to 15 / 17.5 / 20 / 22.5 / 25% from 10 / 13 / 16 / 19 / 22%.
- General
- Bug Fix: Removed a random pipe that appeared in Commando Jarvan IV's knee during his walk animation.
- Base shield strength reduced to 50 / 80 / 110 / 140 / 170 from 50 / 90 / 130 / 170 / 210.
- Bonus shield strength increased to 20 / 40 / 60 / 80 / 100 per champion from 20 / 30 / 40 / 50 / 60.
- Radius increased to 600 from 500.
- General
- Splash artwork for updated to the Chinese art.
- Cooldown reduced to 12 seconds at all ranks from 20 / 18 / 16 / 14 / 12.
- Mana cost reduced to 100 at all ranks from 100 / 125 / 150.
- New Effect: Damage is dealt to both the main target and enemies within the Cataclysm area.
- Bug Fix: Damage from Cataclysm is now properly blocked by spellshields.
- Stats
- Armor increased to 29 from 27.
- Bug Fix: Empowered basic attacks sometimes not playing an animation.
- Bug Fix: Fixed a bug where the standard could be placed in walls.
- Cooldown reduced to 13 / 12.5 / 12 / 11.5 / 11 seconds from 13 at all ranks.
- Removed: Obstructing monster unit collision .
- Status
- Base armor increased to 27 from 24.
- Bug Fix: Enemies occasionally getting knocked up when walking into Jarvan IV after he finished dashing.
- Removed: 10 / 13 / 16 / 19 / 22 bonus armor on passive.
- Bug Fix: Sometimes failed to damage targets if Jarvan IV died even after he landed.
- Killing Jarvan in mid-air still counters the terrain's creation.
- Bug Fix: Sometimes failed to damage targets if Jarvan IV died even after he landed.
- General
- New splash artwork for .
- Per-target timer increased to 10 / 9 / 8 seconds from 10 / 8 / 6.
- Armor shred reduced to 10 / 12 / 14 / 16 / 18% from 10 / 14 / 18 / 22 / 26.
- General
- Splash artwork for updated to the Chinese art.
- Per-target timer increased to 10 / 8 / 6 (based on level) seconds from 6 at all levels.
- Bonus damage increased to 10% of target's current health at all levels from 6 / 8 / 10%.
- Mana cost reduced to 30 at all ranks from 45 / 50 / 55 / 60 / 65.
- Stats
- Armor increased to 18 from 14.
- Wall alignment updated.
- Removed: No longer triggers on turrets.
- collision radius reduced to 180 from 260.
- Vision radius reduced to 700 from 850.
- Stats
- Armor per level increased to 3.6 from 3.
- Bonus shield increased to 20 / 30 / 40 / 50 / 60 per champion from 20 / 25 / 30 / 35 / 40.
- Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 65 at all ranks.
- Removed: Bonus armor on active.
- Bug Fix: Dealing more damage to minions and monsters than intended.
- Stats
- Movement speed increased to 340 from 315.
- New Effect: When targeting an out-of-range location it will be cast at its maximum range and in said location's direction.
- General
- Bug Fix: Game hitching when using for the first time in-game as Commando or Dragonslayer.
- Bug Fix: Immediately crumbling when Jarvan IV died.
- Stats
- Mana per level increased to 40 from 30.
- Mana cost reduced to 65 from 75.
- Mana cost reduced to 55 from 60.
- Damage type changed to physical from magic.
- Damage changed to 6 / 8 / 10 (based on level)% of target's current health from 8% at all levels.
- Removed: No longer applies spell effects ( 's Icy, spell vamp).
- Hitbox size increased when targeted by .
- General
- Bug Fix: Certain skins having inconsistent model sizes.
- New Effect: Added targeting ring.
- Bug Fix: Dealing less damage than intended at Ranks 2 and 3.
- Bug Fix: Fixed a bug where it was reducing target's base armor instead of total armor.
- Removed: Jarvan will no longer follow the target while he is in the air during the animation.
- New Effect: Terrain ring will be created regardless of enemy's targetability.
- New Effect: Targets will be slightly more prone to be pushed into the ring when terrain is created, instead of pushed out.
- Bug Fix: Being interrupted by displacement abilities ( , ).
- Base damage reduced to 60 / 105 / 150 / 195 / 240 from 60 / 110 / 160 / 210 / 260.
- Cooldown increased to 13 seconds from 12.
- Base damage reduced to 70 / 115 / 160 / 205 / 250 from 70 / 120 / 170 / 220 / 270.
- Bonus damage reduced to 8% of target's current health from 10.
- Bonus armor reduced to 10 / 13 / 16 / 19 / 22 from 10 / 14 / 18 / 22 / 26.
- Bonus attack speed reduced to 10 / 13 / 16 / 19 / 22% from 10 / 14 / 18 / 22 / 26.
- Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 9 / 8 / 7 / 6 / 5.
- Mana cost increased to 45 / 50 / 55 / 60 / 65 from 40 / 45 / 50 / 55 / 60.
- Shield health reduced to 50 / 90 / 130 / 170 / 210 from 50 / 100 / 150 / 200 / 250.
- Base damage reduced to 200 / 325 / 450 from 200 / 350 / 500.
- In-client description updated to clarify it does not trigger automatically.
- Jarvan IV exploits his target's opening, dealing 10% of the target's current health as magic damage. This effect cannot occur on the same target for 6 seconds.
(Innate)
- Jarvan IV charges through his opponent, dealing physical damage and lowering their armor by a percentage. This will pull Jarvan IV to a Standard if it encounters one, knocking up all enemies in his path.
(Q)
- Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.
(W)
- Passive: Grants Jarvan bonus attack speed and armor.
- Active: Throws a Demacian flag, dealing physical damage and granting passive benefits to nearby allies.
(E)
- Jarvan IV heroically leaps at his target, dealing physical damage and creating a circle of terrain around them for a few seconds.
(Ultimate)
Trivia[edit | edit source]
- Jarvan IV was first mentioned in lore.
- A tab for Jarvan IV can be faintly seen at the top during Art Spotlight.
- In-universe Demacian naming convention does not mirror real-life's European royalty and nobility's naming convention; as the current Jarvan should not have gotten the regnal number IV before his coronation.
- The terrain created by [2] is made of 24 minions to make sure that no one can squeeze through the wall.
- The old visual effects of [3] was once made up of little ghosts due being a recolored copy of .
See also[edit | edit source]
References[edit | edit source]
Categories:
- Map specific balancing
- Champions with map-specific balancing
- League of Legends champion
- Jarvan IV
- Champion gameplay article
- Mana champion
- Melee champion
- 2011 release
- Diver champion
- Fighter champion (Legacy)
- Tank champion (Legacy)
- Jungle champion
- Adaptive physical champion
- 1575 BE champion
- 790 RP champion
- Blocker champion
- Dash champion
- Knockup champion
- Shield champion
- Slow champion
- Immune champion